Level 3 Interactive Media | Unit 69: Sound for Computer Games | Task 1

Level 3 Interactive Media

Unit 69: Sound for Computer Games

Research Portfolio

Task 1:

 

A Brief history of Video Games Consoles and their Sound Functions

 

Generation 1:

Magnavox Odyssey

1

Release date: 1972 NA, 1973 EU, and 1974 JP.

This system lacked a sound capability in its circuit board so was unable to make any sounds at all. It had been proposed by Ralph Baer to add a sound function but was shot down. Since it had no sound function, it handles no channels or tone generators nor could sounds be manipulated and had no sampling capabilities.

Generation 2:

Fairchild Channel F

2

Release date: 1976.

This system had a board that allowed it to make beeps equal to 120 Hz, 500 Hz and 1 kHz which could be manipulated into producing sound and tones.

Generation 3:

Nintendo Entertainment System

3

Release date: JP July 15, 1983

US October 18, 1985

NA September 1986

EU September 1986

WW 1987

This system had a board that had a mono audio system that allowed it to have; two square wave channels, one triangle wave channels, one noise generator and one DPCM channel, 6-bit audio, 4.2 to 33.5 kHz sampling rate.

Generation 4:

Sega Mega Drive

4

Release date: JP October 29, 1988

NA August 14, 1989

EU November 30, 1990

This system had a board that had a stereo audio system that allowed it to have: 6 FM synthesis channels/voices,

3 square wave channels/voices, sine wave LFO and

1 PCM channel, 8-bit samples, 8 to 22 kHz sampling rate.

Generation 5:

Nintendo 64

5

Release date: JP June 23, 1996

NA September 29, 1996

EU March 1, 1997

AUS March 1, 1997

This system had a board that had a stereo audio system that allowed it to have: Variable number of channels (up to 100 if all system resources are devoted to audio), capable of playing back different types of audio (including PCM, MP3, MIDI and tracker music), 16‑bit audio and 44.1 kHz sampling rate on all channels.

Generation 6:

Xbox

6

Release date: NA November 15, 2001

JP February 22, 2002

EU March 14, 2002

This system had 64 channels of 3D sound, or 256 channels of 16-bit stereo audio. It also supports MIDI, mono audio, Dolby Surround and Dolby Digital Live 5.1 in games and DTS support when playing back DVD movies.

Generation 7:

Xbox 360

7

Release date: NA 22 November 2005

EU 2 December 2005

JP 10 December 2005

AUS 23 March 2006

This system had Dolby Digital, WMA Pro DTS*, DTS-ES* *(DVD and HD DVD movies only) It also had 256+ audio channels and 320 independent decompression channels and 32-bit processing; 48kHz 16-bit support.

Generation 8:

Xbox One

8

Release date: NA November 22, 2013

EU November 22, 2013 (select countries only)

AUS November 22, 2013

JP September 4, 2014

This system has 7.1 LCPM and bitstreaming output via HDMI, 2.0 LCPM and bitstreaming output via optical out. It also has an Internal system speaker and stereo output via extension port on controller (requires adapter for 3.5mm jacks)

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s